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Brian Cordell Hynds
BrianH



Location:
Du Bois, USA

Member Since:
November 2005

Last Updated:
25 May 2008

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Citrus Delight
Blender
March 2006


   
This was a quick and dirty render that I did while learning how to use UV Maps. Modeled in Blender, the orange skin is a procedural texture and the cross section was an image texture that I had laying around. I created a custom specularity map for it to help simulate the juicyness and define areas in the orange that wouldn't normally have been rendered clearly because of the specularity. The glass was a simple procedural material, and I'm still not too fond of the color of the juice, but this is the final render.

 
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